A Theory of Fun for Game Design (2013)

A Theory of Fun for Game Design (2013)

Foreword (from the First Edition)

Prologue: My Grandfather

Chapter 1. Why Write This Book?

Chapter 2. How the Brain Works

Chapter 3. What Games Are

Chapter 4. What Games Teach Us

Chapter 5. What Games Aren’t

Chapter 6. Different Fun for Different Folks

Chapter 7. The Problem with Learning

Chapter 8. The Problem with People

Chapter 9. Games in Context

Chapter 10. The Ethics of Entertainment

Chapter 11. Where Games Should Go

Chapter 12. Taking Their Rightful Place

Appendix A. Epilogue: Fun Matters, Grandpa

Appendix B. Afterword: Ten Years Later

Appendix C. NOTES