Programming 3D Applications with HTML5 and WebGL (2013)

Programming 3D Applications with HTML5 and WebGL (2013)

Part I. Foundations

Chapter 1. Introduction

Chapter 2. WebGL: Real-Time 3D Rendering

Chapter 3. Three.js—A JavaScript 3D Engine

Chapter 4. Graphics and Rendering in Three.js

Chapter 5. 3D Animation

Chapter 6. CSS3: Advanced Page Effects

Chapter 7. Canvas: Universal 2D Drawing

Part II. Application Development Techniques

Chapter 8. The 3D Content Pipeline

Chapter 9. 3D Engines and Frameworks

Chapter 10. Developing a Simple 3D Application

Chapter 11. Developing a 3D Environment

Chapter 12. Developing Mobile 3D Applications


Appendix A. Resources



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