Programming 3D Applications with HTML5 and WebGL (2013)
Part I. Foundations
Chapter 2. WebGL: Real-Time 3D Rendering
Chapter 3. Three.js—A JavaScript 3D Engine
Chapter 4. Graphics and Rendering in Three.js
Chapter 6. CSS3: Advanced Page Effects
Chapter 7. Canvas: Universal 2D Drawing
Part II. Application Development Techniques
Chapter 8. The 3D Content Pipeline
Chapter 9. 3D Engines and Frameworks
Chapter 10. Developing a Simple 3D Application
Chapter 11. Developing a 3D Environment
Chapter 12. Developing Mobile 3D Applications