Sams Teach Yourself Java in 24 Hours, 7th Edition (2014)
Part I. Getting Started
Hour 2. Writing Your First Program
Hour 4. Understanding How Java Programs Work
Part II. Learning the Basics of Programming
Hour 5. Storing and Changing Information in a Program
Hour 6. Using Strings to Communicate
Hour 7. Using Conditional Tests to Make Decisions
Hour 8. Repeating an Action with Loops
Part III. Working with Information in New Ways
Hour 9. Storing Information with Arrays
Hour 10. Creating Your First Object
Hour 11. Describing What Your Object Is Like
Hour 12. Making the Most of Existing Objects
Part IV. Programming a Graphical User Interface
Hour 13. Building a Simple User Interface
Hour 14. Laying Out a User Interface
Hour 15. Responding to User Input
Hour 16. Building a Complex User Interface
Part V. Moving into Advanced Topics
Hour 17. Storing Objects in Data Structures
Hour 18. Handling Errors in a Program
Hour 19. Creating a Threaded Program
Hour 20. Using Inner Classes and Closures
Part VI. Writing Internet Applications
Hour 21. Reading and Writing Files
Hour 22. Creating Web Services with JAX-WS
Hour 23. Creating Java2D Graphics
Appendix
Appendix A. Using the NetBeans Integrated Development Environment
Appendix B. Where to Go from Here: Java Resources
Appendix C. This Book's Website
Appendix D. Setting Up an Android Development Environment