SketchUp For Dummies (2017)
Viewing Your Model in Different Ways
IN THIS PART …
Save different looks for a model by applying and customizing styles.
Create realistic shadow studies that reflect the location, day, and time.
Simulate walking through a model.
Save a view of your model as a scene.
Create cutting plans and sections to peek inside a model.
Working with Styles and Shadows
IN THIS CHAPTER
Giving your model some styles
Editing, saving, and sharing styles
Finding out about the Shadows panel
Using shadows to make models look better
Displaying and studying accurate shadows
SketchUp is a very capable tool for presenting the stuff you build. Deciding how your models should look — loose and sketchy, quasi-photorealistic, or anything in between — can be lots of fun, and making the right decisions can help your models communicate what they’re supposed to.
The first half of this chapter is about styles. If you’re the sort of person who likes to draw, you’re in for a treat. If you can’t draw a straight line with a ruler, you’re in for an even bigger treat. SketchUp styles are all about deciding how your geometry — all your faces and edges — will actually look.
SketchUp’s Shadows feature is another awesome tool for presenting models. Displaying shadows is also an easy operation; it’s a matter of clicking a button. When you add shadows to your model views, they look more realistic, more accurate, and more readable. And, well, more delicious. You’ll see what we mean.
Styling Your Model’s Appearance
In SketchUp, a style is a collection of settings that control how your model’s edges, faces, and background appear. To change a model’s whole look, all you need to do is apply a different style. For example, Figure 10-1 shows four different styles applied to the same model of a house. Even cooler, changing a model’s style is a one-click operation. Styles also enable you to watermark a model and control how on-screen modeling cues appear.
FIGURE 10-1: Use styles to make your model look any way you want.
You can also customize styles, which is a little more work than simply applying a style to a model, but arguably more gratifying. This section offers guidelines for using styles and explains how to apply, edit, create, and share styles.
Choosing how and where to apply styles
Styles are endless. With a million permutations of dozens of settings, you can spend all day fiddling with the way your model looks. But you don’t have all day, so keep one question in mind: Does this setting help your model say what you want it to say? Focus on what’s important. Styles are cool, no doubt, but making them useful is the key to keeping them under control.
To help you make smart decisions about using SketchUp styles, consider at least two factors when you’re styling your model:
· The subject of your model’s level of completeness: Reserve sketchy styles for models that are still evolving. The message that a sketchy style sends is “this isn’t permanent/I’m open to suggestions/all this can change if it has to.” As a design gets closer to its final form, styles can make your model appear less rough and more polished. In this way, styles can communicate how much input an audience can have and what decisions still need to be made.
· How much your audience knows about design: An architecture-school jury and a nondesigner client who’s building a house for the first time perceive styles differently. Design professionals are more experienced at understanding 3D objects from 2D representations, so they don’t need as many visual clues to help them along. Styles’ essential purpose is to provide these clues, so here’s a guideline: The more your audience knows about design, the simpler you should keep your styles.
Before you dive into styles, remember also that a little style goes a long way. No matter how tempting it is to go hog-wild with the styles settings, please resist the urge. Remember that the purpose of styles is to help your model communicate, not to make it look “pretty” or “cool.” If the style of your work overpowers its content, tone down the styles.
Applying styles to your models
The easiest way to start applying styles is by using the premade styles that come with SketchUp. You find scads of them, which is great because seeing what’s been done is the best way to see what’s possible. As you go through this section, you’ll no doubt get ideas for your own styles, and that’s where the fun begins.
Applying a SketchUp style to your model is a three-step process that goes like this:
1. Open the styles panel by clicking its right-pointing arrow in the Default Tray (Windows) or choosing Window ⇒ Styles (Mac).
2. On the Select tab (which is open by default), choose a styles collection from the Styles Collections drop-down list.
We introduce you to the collections that come preinstalled with SketchUp in a moment.
3. Click a style in the Styles window to apply it to your model.
This may come as a surprise, but it’s not possible to view your model without any style at all because styles are really just combinations of display settings. Some styles are fancier than others, but no matter what you do, you always have to have a style applied. If you want a relatively neutral view of your model, choose a style in the Default Styles collection.
Wonderfully, SketchUp doesn’t leave you out in the cold when it comes to content. SketchUp comes with plenty of examples to get you started. Figure 10-2 shows the Styles Collections drop-down list.
FIGURE 10-2: The Styles Collections drop-down list is where you find all your styles.
Here’s a quick introduction to the most interesting options in the Styles Collections drop-down list:
· In Model: The In Model collection shows you all the styles you’ve applied to your model. The collection keeps track of every style you’ve ever applied to your model, whether or not that style is still applied. To see a current list of styles in your SketchUp file:
1. Choose the In Model styles collection to show a list of styles you’ve applied to your model.
2. Click the Details flyout menu and choose Purge Unused to get rid of any styles you aren’t currently using.
· Default Styles: Think basic. These styles are as minimal as it gets: white background, black edges, white-and-gray front-and-back faces, and no fancy edge effects. Use these styles to get a clean starting point so that you can start simple and build from there.
· Photo Modeling: These styles make it easier to work when you’re building models that are photo-textured — completely covered in photographs. Chapter 8 covers modeling with photos in detail.
· Sketchy Edges: These styles use real hand-drawn lines (also called nonphotorealistic, or NPR, styles) instead of digital ones to render edges, making your models look more like manual sketches than ever before. You can safely use the Sketchy Edges styles to convey any of the following:
o That your design is in process
o That your model is a proposal and not a finished product
o That you welcome feedback in any and all forms
RUNNING FROM REALISM: NPR STYLES
In the world of 3D modeling software, the trend has been toward photorealism. Rays of digital light are bounced around a billion times inside your computer until you can see every glint of sunlight in every dewdrop on every blade of grass on the lawn. The standard of perfection is how close the model comes to looking like a photograph, and in a lot of cases, that standard has been met — we’ve seen computer renderings that look more lifelike than life itself.
But what about models of buildings or other things that aren’t completely finished? Perhaps you’re an architect who’s designing a house for a client. If you aren’t sure what kind of tile you’ll use on your roof, how are you supposed to make a photorealistic rendering of it? You could just go ahead and throw any old tile up there as a placeholder, but that could backfire. Your client could hate the tile and decide not to hire you without ever telling you why, and all because of something you didn’t even choose.
What you need is a way to show only the decisions you’ve made so far, and that is exactly why architects and other designers make sketches instead of photorealistic renderings. When you’re designing, decisions don’t all happen at once. You need to be able to add detail as your design evolves. Sketching allows you to do that because it offers a continuum from “cartoony” to photographic, with everything in between. The following figure is an illustration of this.
Programs like SketchUp offer NPR, or nonphotorealistic rendering, as a way to solve this problem for people who design in 3D. Instead of spending processor power on making representations that look like photographs, the people who make SketchUp went in the opposite direction; they’ve made a tool that lets you make drawings that are useful throughout the design process. And because SketchUp’s NPR engine works in real time, you can make changes on the fly, in front of your audience.
Editing your styles
If you’re handy in the kitchen, you’ve probably heard that cooking is an art and baking is a science. Cooking allows you to experiment — while you’re making a sauce, adding a little of this and a dash of that won’t wreck anything. Taking liberties with a cake recipe, however, can easily turn the cake into a doorstop. Aidan found this out when he made a lovely chocolate doorstop for his wife’s birthday not so long ago… .
Luckily, making your own styles has a lot more in common with cooking than it does with baking. Go ahead and fiddle around; you can’t do any irreversible harm. Playing with styles doesn’t affect a model's geometry. Because styles are just combinations of settings, you can always go back to the way things were before you started.
Of the three tabs in the Styles panel, Edit is definitely the blue whale of the group. Because you find so many controls and settings here, SketchUp’s designers broke the Edit tab into the following five sections: Edge, Face, Background, Watermark, and Modeling (for on-screen modeling cues).
To access each section, first open the Styles panel by clicking the right-pointing arrow in the Default Tray (Windows) or choosing Window ⇒ Styles (Mac). Then click the Edit tab, and select the icon that corresponds to the section whose settings you want to edit.
The following sections explain each part of the Edit tab in detail; we also provide suggestions for using some of the settings.
INTRODUCING STYLE BUILDER
If you’re using the Pro version of SketchUp, you have access to Style Builder. It’s a completely separate application (just like LayOut) that’s put on your computer when you install SketchUp.
Style Builder lets you create NPR styles based on edges you draw. Yep, that’s right — you can make your SketchUp models look like you drew them by hand with your medium of choice (finger paint, Sharpie, bloody knife … ). All you need is a scanner and a piece of software like Photoshop, and you’re good to go. The best thing about the styles you create with Style Builder is that they’re completely unique. Unless you share them with someone else, no one can ever make SketchUp models that look like yours.
Because Style Builder is a whole other program and because it’s only included in the Pro version of SketchUp, we don’t cover Style Builder in depth in this book.
Tweaking edge settings
The Edge section is tricky because it changes a little bit depending on what kind of style you currently have applied to your model. NPR styles have different settings than regular, non-NPR styles. Figure 10-3 shows both versions of the Edge section.
FIGURE 10-3: The Edge section comes in two flavors: regular (left) and NPR (right).
SketchUp comes with two kinds of styles: regular and NPR. In NPR, SketchUp uses digitized, hand-drawn lines to render the edges in your model. All the styles in the Sketchy Edges collection, as well as all the ones in the Assorted Styles collection, are NPR styles. Because you can create your own styles based on existing ones, all the styles you create using edge settings from one of these NPR styles is an NPR style, too.
Here’s the lowdown on some of the less-obvious settings in the Edge section; check out Figure 10-4 for a visual reference:
· Back Edges: Switching on this setting tells SketchUp to draw all your model’s obscured (hidden behind a face) edges as dashed lines. When you display back edges, you can more easily infer edges and points than you can when back edges aren’t displayed. Also, there’s nothing like a bunch of dashed lines to make a technical drawing look impressive and complex.
· Profiles: Selecting the Profiles check box tells SketchUp to use a thicker line for edges that outline shapes in your model. Using profile lines is a pretty standard drawing convention that’s been around for a long time. Although models often look better with Profiles on, displaying Profiles comes at a price: drawing Profiles takes more computer horsepower, which can diminish your model’s performance. If you’re working with a large file, think twice before you turn on Profiles.
· Depth Cue: Using different line thicknesses to convey depth is another popular drawing convention. Objects closest to the viewer are drawn with the thickest lines, whereas the most distant things in the scene are drawn with the thinnest lines.
Depth Cue automatically applies this effect to your models. When its check box is selected, Depth Cue dynamically assigns line thicknesses (draftspeople call them line weights ) according to how far away from you things are in your model. The number you type is both your desired number of line weights and the thickness in pixels of the fattest line SketchUp will use. We recommend a maximum line weight of 5 or 6 pixels.
One more thing: Using Depth Cue and Profiles is overkill. Choose only one.
· Halo: Aidan really wishes Halo was available for non-NPR styles because it’s just that great. Halo simply ends certain lines before they run into other ones, creating a halo of empty space around objects in the foreground. This keeps your model looking neat and easy to read. In fact, this is a drawing trick that pencil-and-paper users have been using forever to convey depth. Read your favorite comic strips, and you’ll likely find this effect. (If you don't have one, Rebecca is a fan of http://xkcd.com .)
The number you type into the Halo box represents the amount of breathing room SketchUp gives your edges. The unit of measure is pixels, but there’s no real science to it; just play with the number until things look right to you. For what it’s worth, Aidan likes to crank it up.
· Level of Detail: When you slide the Level of Detail controller (which appears only when you’ve applied an NPR style) back and forth, you’re effectively telling SketchUp how busy you want your model to look. The farther to the right you slide it, the more of your edges SketchUp displays. Experiment with this setting to see what looks best for your model. The last two images in Figure 10-4 show the Level of Detail slider positioned to the left and right.
· Color: Use the Color drop-down list to tell SketchUp what color to use for all the edges in your model. Here’s what each option does:
o All Same: This option tells SketchUp to use the same color for all the edges in your model. Select a color by clicking the color well on the right and choosing a color.
o By Material: This option turns your model’s edges the color of whatever material they’re painted with. Because most people don’t know that you can paint edges different colors, this setting doesn’t get used very often.
o By Axis: Now here’s a useful, but hidden, gem. This option tells SketchUp to make everything that’s parallel to one of the colored axes the color of that axis. Edges that aren’t parallel to any axis stay black. Why is this so important? When something is screwy with your model — faces won’t extrude or lines won’t sink in — switching your edge colors to By Axis is the first thing you should do. You’ll be surprised how many of your edges aren’t what they seem. Have a look at Chapter 15 for more about this problem.
FIGURE 10-4: Choose among the edge settings to give your model the desired look, from realistic to sketchy.
IN A FOG?
If you’re looking for something to provide a sense of depth in your model views, look no further than the Fog feature. Fog does exactly what it says — it makes your model look like it’s enshrouded in fog (see the accompanying figure). You’d think that a feature this neat would be a little complicated, but it’s the opposite. Follow these three steps to let the fog roll into your model:
1. Open the Fog panel by choosing Window ⇒ Default Tray ⇒ Fog (Windows) or Window ⇒ Fog (Mac).
2. Select the Display Fog check box to turn on the fog effect.
3. Fool around with the controls until you like what you see.
We wish the process of controlling how fog looks was more scientific, but it’s not. You just play around with the sliders until you have the amount of fog you want. In case you absolutely need to know, here’s what the sliders do:
· Left-hand slider (100%): This controls the point in space at which the fog is completely opaque. As you move the slider from left to right, you’re moving the “completely invisible” point farther away.
· Right-hand slider (0%): This controls the point in space at which fog begins to appear in your model. When it’s all the way to the right (toward infinity), you can’t see any fog.
Changing the way faces look
The Face section of the Styles panel, shown in Figure 10-5 , is very simple — at least compared with the Edge section (what isn’t, really?). This area of the SketchUp user interface controls the appearance of faces, or surfaces, in your model. From here, you can change their color, visibility, and translucency. The following sections describe each element in detail.
FIGURE 10-5: The Face section controls the appearance of your model’s faces.
FRONT COLOR/BACK COLOR
In SketchUp, every face you create has a back and a front. To choose the default colors for all new faces you create, click the Front and Back color wells, and then pick a color. We recommend sticking with neutral tones for your defaults; you can always paint individual faces later.
Sometimes when you model in SketchUp, a face is turned inside out. Follow these steps to flip a face so that the right side shows:
1. Select the face you want to flip.
2. Context-click and choose Reverse Faces.
Knowing which face is the front and which is the back is especially important if you plan to export your model to another program or create a 3D printable model. Some programs, such as Autodesk 3ds Max, use the distinction between front and back to determine what to display. In these cases, showing the wrong side of a face can produce unexpected results. See Chapter 9 for details about 3D printing models.
Face styles provide different modes for viewing the faces in your model. You can switch among them as much as you like without affecting your geometry. Each Face style has its purpose, and all are shown in Figure 10-6 :
· Wireframe: In Wireframe mode, your faces are invisible. Because you can’t see them, you can’t affect them. Only your edges are visible, which makes this mode handy for doing two things:
o When you select edges, switch to Wireframe mode to make sure that you’ve selected what you meant to select. Because no faces block your view, Wireframe mode helps you select only what you want. The Back Edges setting is handy for this, too.
o After you use Intersect Faces, you usually have stray edges lying around. Wireframe is the quickest way to erase them because you can see what you’re doing. See Chapter 4 for details on Intersect Faces.
· Hidden Line: Hidden Line mode displays all your faces using whatever color you’re using for the background; it’s really as simple as that. If you’re trying to make a clean, black-and-white line drawing that looks like a technical illustration, make your background white. (We talk about how later in this chapter.)
· Shaded: This Face mode displays colors on your faces. Faces painted with a solid color appear that color. Faces to which you’ve added textures are shown with a color that best approximates their overall color. If your texture has a lot of brown in it, SketchUp picks a brown and uses that.
For models with a lot of these textures, choosing the Shaded mode can really speed up orbiting, zooming, and otherwise navigating around. Unless you absolutely need to see textures applied to your model’s faces, try staying in Shaded mode as you work on a model.
· Shaded Using Textures: Shaded Using Textures makes textures visible. Because this mode puts a lot of strain on your computer, it can also be the slowest mode to work in. Turn it on only when you work on a small model, or when you need to see the textures. Obviously, if you’re going for a photorealistic effect, this is the mode to choose.
· Display Shaded Using All Same: This mode is a quick way to give your model a simplified color scheme. This mode uses your default front and back face colors to paint your model. You can also use this setting to check the orientation of your faces if you’re exporting your model to another 3D-modeling program.
· X-Ray: Unlike using translucent materials on only some of your faces (such as glass and water), flipping on X-Ray mode enables you to see through all your faces. Use X-Ray to see through a wall or a floor and show what’s behind it. If you’re in a plan (overhead) view, X-Ray mode is a great way to demonstrate how a floor level relates to the one below it.
FIGURE 10-6: Use Face styles to change the way your faces appear.
Displaying transparency (as in translucent materials) is an especially taxing operation for SketchUp and your computer to handle, so you can decide how to display translucent materials:
· Enable transparency: Clear this check box to display translucent materials as opaque. Turn off transparency to speed up SketchUp’s performance if you find that it has slowed.
· Transparency quality: If you decide to display transparency, you can further fine-tune your system’s performance by telling SketchUp how to render that transparency. In earlier versions of SketchUp, you have the choice of better performance, nicer graphics, or an average of the two. SketchUp 2017 streamlines these options to simply Faster or Nicer; when Nicer is selected, you can adjust the model's opacity with the X-Ray Opacity slider. The lower the opacity, the more see-through your model is.
Setting up the background
In the Background section of the Styles panel, you choose colors and decide whether you want to see a sky and a ground plane. Check out Figure 10-7 to get a view of the Background section, along with an idea of how it works. You have the following options in the Background section:
· Background: For most models, Aidan sets the background to a traditional white.
· Sky: Displaying a sky in your modeling window makes things slightly more realistic, but the real purpose of this feature is to provide a point of reference for your model. In 3D views of big things like architecture, it’s nice to be able to see the horizon. Another reason for turning on the sky is to set the mood — keep in mind that the sky isn’t always blue. Some beautiful SketchUp renderings are sunset (or maybe nuclear winter) orange.
· Ground: We’re not big fans of turning on the Ground feature, and here’s why: It’s very hard to find a ground color that looks halfway good, no matter what you’re building. Also, you can’t dig into the earth to make sunken spaces (such as courtyards) with Ground turned on. Instead of turning on this feature, try making your own ground planes with faces and edges. This method is more flexible, and we think it looks better.
FIGURE 10-7: Use the Background section to turn on the sky and the ground and to choose colors.
Working with watermarks
Watermarks are much easier to understand if you don’t think about them as actual watermarks that are used to brand a model. Instead, think of watermarks as graphics that you can apply either behind or in front of your model to produce certain effects. Here are a few of the things you can do with SketchUp watermarks:
· Simulate a paper texture, just like some of the styles in the Assorted Styles collection.
· Apply a logo or other graphic to your model view.
· Layer a translucent or cutout image in the foreground to simulate looking through a frosted window or binoculars.
· Add a photographic background like Outer Space or Inside My Ileum to create a unique model setting.
EYEING THE WATERMARK CONTROLS
Figure 10-8 shows the Watermark section of the Styles panel. Here’s a brief introduction to what some of the less-obvious controls do:
· Add, Remove, and Edit Watermark buttons: The +, -, and gears icons allow you to add, remove, and edit (respectively) watermarks in the style you’re editing.
· Watermark list: This list shows all your watermarks in relation to model space, which is the space your model occupies. All watermarks are either in front of or behind your model, making them overlays or underlays, respectively.
· Move Up or Move Down arrows: Use these buttons to change the stacking order of the watermarks in your model view. Select the watermark you want to move in the list and then click one of these buttons to move it up or down in the order.
FIGURE 10-8: The Watermark section.
ADDING A WATERMARK
Watermarks are by no means simple, but working with them, miraculously enough, is. Follow these steps to add a watermark to your model view:
1. Click the Add Watermark button.
The Choose Watermark dialog box appears.
2. Find the image you want to use as a watermark and then click the Open button to open the first Create Watermark dialog box shown in Figure 10-9 .
You can use any of these graphics file formats: TIFF, JPEG, PNG, and GIF.
This point is way beyond the scope of this book but worth mentioning because you’re bound to need this sooner or later: If you want to make a watermark out of an image that isn’t a solid rectangle (such as a logo), you need to use a graphics file format that supports alpha channels (such as PNG). An alpha channel is an extra layer of information in a graphics file that describes which areas of your image are supposed to be transparent. It sounds complicated, but it’s really a straightforward concept. To make an image with an alpha channel, you need software like Photoshop or GIMP (GNU Image Manipulation Program). Try searching for alpha channels on Google for more information.
3. Type a name for your watermark in the Name box.
4. Choose whether you want your new watermark to be in the background or in the foreground as an overlay and click the Next button.
5. Decide whether to use your watermark as a mask.
Selecting this check box tells SketchUp to make your watermark transparent, which kind of simulates a real watermark. How transparent each part becomes is based on how bright it is. White is the brightest color, so anything white in your watermark becomes completely transparent. Things that are black turn your background color, and everything in between turns a shade of your background color. The possibilities for this feature are interesting, but we haven’t found any good uses for it yet.
6. Adjust the amount that your watermark blends with what’s behind it and then click the Next button.
In this case, Blend is really just a synonym for Transparency. By sliding the Blend slider back and forth, you can adjust the transparency of your watermark.
Blend comes in handy for making paper textures because that process involves using the same watermark twice: once as an overlay and once as an underlay. The overlay version gets blended in so that your model appears to be drawn on top of it. To see how this works, apply one of the Paper Texture styles to your model and then edit each of the watermarks to check out its settings.
7. Decide how you want your watermark to be displayed and then click the Finish button.
You have three choices for how SketchUp can display your watermark: stretched to fit the entire window, tiled across the window, and positioned in the window. If you select Stretched to Fit the Screen, be sure to select the Lock Aspect Ratio check box if your watermark is a logo that you don’t want to appear distorted.
FIGURE 10-9: The Create Watermark series of dialog boxes.
EDITING A WATERMARK
You can edit any watermark in your SketchUp file at any time. Follow these simple steps to edit a watermark:
1. Select the watermark you want to edit in the Watermark list.
You can find the Watermark list in the Watermark section of the Edit tab of the Styles panel.
2. Click the Edit Watermark button (it looks like a couple of tiny gears) to open the Edit Watermark dialog box.
3. Use the controls in the Edit Watermark dialog box and then click OK when you’re done.
For a complete description of the controls in this dialog box, see the description of the Create Watermark dialog box in “Adding a watermark ,” earlier in this chapter.
Tweaking modeling settings
In the Modeling section, shown in Figure 10-10 , the controls adjust the color and visibility of all your model elements that aren’t geometry. The controls are described as follows:
· Controls with color wells: Click the wells to change the color of that type of element.
· Section Cut Width: This refers to the thickness of the lines, in pixels, that make up the section cut when you use a section plane. For more about section cuts, see Chapter 11 .
· Controls with check boxes: Use these to control the visibility of that type of element in your model. Three of them are a little confusing:
o Color by Layer: Tells SketchUp to color your geometry according to the colors you’ve set up in the Layers panel. Check out Chapter 7 for more about layers and this setting.
o Section Planes: This refers to the section plane objects that you use to cut sections. They’re gray with four arrows on their corners. Chapter 11 explains how section planes and cuts work.
o Section Cuts: Unlike section planes, this setting controls the visibility of the section cut effect itself. With this deselected, your section planes don’t appear to cut anything.
· Match Photo settings: When you photo-match (which you can read all about in Chapter 8 ), adjusting the visibility of your photograph is sometimes helpful. Use these controls to hide, show, and adjust the photo’s opacity in both the background and the foreground.
FIGURE 10-10: The controls in the Modeling section are every bit as simple as they look.
IMPROVING ACCESSIBILITY WITH STYLES
If you have some degree of color blindness, you may have trouble seeing the on-screen modeling cues. However, SketchUp styles enable you to change these colors and improve SketchUp’s accessibility.
To start, check whether your version of SketchUp includes the Color Blind style, which you find in the Color Sets collection. The Color Blind style is new in SketchUp 2017.
If you don’t have the Color Blind style, you can create your own by selecting a black background and changing the colors in the Modeling section to contrasting colors that are easy for you to see.
In SketchUp 2017, you can also change the axes colors and additional on-screen color cues in the Preferences dialog box. Choose Tools ⇒ Preferences (Windows) or SketchUp ⇒ Preferences (Mac), and select the Accessibility pane to find and adjust these options.
Mixing styles to create new ones
You can use the Mix tab to combine features of multiple styles to make new ones. Instead of working through the sections of the Edit tab, flipping controls on and off, sliding sliders, and picking colors, the Mix tab lets you build new styles by dropping existing ones onto special “category” wells. In addition to being a nifty way to work, mixing is the only way you can switch a style’s edge settings between NPR and non-NPR lines.
NPR refers to the styles in the Assorted Styles, Sketchy Edges, and Competition Winners collections. These nonphotorealistic rendering styles use scanned, hand-drawn lines to draw the edges in your model. If you have SketchUp Pro, you can use Style Builder to make your own NPR styles from lines you draw and scan in. Take a look at the sidebar “Introducing Style Builder ,” earlier in this chapter, for more information.
Follow these steps to change a style using the Mix tab, as shown in Figure 10-11 :
1. On the Styles panel, select the Mix tab.
When you select the Mix tab, the secondary section opens at the bottom of the panel so that you can view your styles without switching back and forth from the Mix to Select tab.
2. Find the style you want to sample from in the Select section.
You can call this your source style. Say that you’re working on a new style and you want your edges to look just like those in the Marker Loose style that came with SketchUp. In this example, choose the Sketchy Edges collection from the Styles Collections drop-down list, where you’ll find the Marker Loose style.
3a. (Windows) Click the source style from the Styles list in the Select section to sample it and then click the category well that corresponds to the style setting you want to apply.
3b. (Mac) Drag your source style from the Styles list in the Select section to the category well that corresponds to the style setting you want to apply.
In this case, sample the Marker Loose style from the Select section and drop it on the Edge Settings Category well because you want the edge settings from that style to be applied to the style you’re working on.
4. To save your style after you’re done adding all the bits and pieces, see the following section.
FIGURE 10-11: Sample from different styles to update the style you’re working on.
Creating a new style
Creating a new style adds it to your In Model collection of styles, so you can come back and apply it to your model anytime you like. Follow these steps to create a new style:
1. Click the Create New Style button in the Styles panel.
This duplicates the style that was applied to your model before you clicked the Create New Style button. Your new style appears in your In Model collection as [name of the original style] 1.
2. Use the controls in the Edit tab to set up your style the way you want.
Frequently, you want to make a new style after you already make changes to an existing one. If you want to create a new style that reflects modifications you’ve made already, just switch Steps 1 and 2.
3. In the Name box (at the top of the Styles panel), give your new style a name and press Enter.
If you want, you can also give your new style a description in the Description box, though you may want to wait until later.
4. Click the Update button.
This updates your new style with all the changes you made in Steps 2 and 3.
5. Check the In Model collection in the Select tab to make sure that your new style is there.
6. Click the In Model button (which looks like a little house) to see your In Model Styles collection.
Your new style appears alphabetically in the list.
If a bunch of styles exist in your In Model collection that you don’t use anymore and that you want to clean up, click the Details flyout menu and choose Purge Unused. This gets rid of any styles that aren’t currently applied to any scenes in your model. Chapter 11 has more about scenes.
Creating a new style doesn’t automatically make it available for use in other SketchUp files. To find out how to save and share styles, see the next section.
Saving and sharing styles you make
As you work in SketchUp, you’ll want to create your own styles and save them so that you can use them in other models. If you’re part of a team, everyone will likely want to access the same styles so that all your models look consistent.
Saving the styles you make
When creating your own styles, you can approach things in two ways:
· Create New Style: Clicking this button creates a new style with the currently active settings. When you create a new style, it appears in your In Model collection of styles and is saved with your model. The Create New Style button can be found in the upper-right corner of the Styles panel.
· Update Style with Changes: This button updates the current style with any changes you’ve made in the Edit or Mix tabs. If you want to modify an existing style without creating a new one, this is the way to go. You can find the Update button right below the Create button in the upper-right corner of the Styles panel.
Updating an existing style
To make adjustments to a style in your model, you need to update it. Follow these steps to update a style:
1. Apply the style you want to update to your model.
If you need help with this, follow the steps in the section, “Applying styles to your models ,” earlier in this chapter.
2. Use the controls in the Edit tab to make changes to the style.
3. Click the Update Style with Changes button in the Styles panel to update the style with your changes.
Use the Update Style with Changes button to rename existing styles, too. Just type the new name into the Name box (at the top of the Styles panel), press Enter, and then click the Update Style with Changes button.
When you update a style, only the copy of the style that’s saved with your model is updated. You aren’t altering the copy of the style that appears in every new SketchUp file you create.
Using your styles in other models
After you update or create a style, you probably want to make that style available in other SketchUp models. To make this happen, you need to create your own styles collections. Collections are folders on your computer that contain the styles that appear in the Styles panel. You can create your own collections to keep the styles you invent neat and tidy.
Follow these steps to create a collection to contain your styles:
1. Open the Styles panel by clicking the right-pointing arrow in the Default Tray (Windows) or by choosing Window ⇒ Styles (Mac).
2. On the Select tab, click the Details menu, and choose Open or Create a Collection. (On a Mac, choose Create a Collection.)
A dialog box opens, where you select a location on your hard drive for the collection.
3. Navigate to the folder on your computer or network where you want to create your collection.
4. Click the New Folder button.
The new folder you create becomes your new collection.
5. Type a name for your new collection.
For example, you can call your new collection Josephine’s Collection. You can call it something else if your name isn’t Josephine.
6. (Mac) Make sure that the Add to Favorites check box is selected.
7. Click the Select Folder button (Windows) or the Save button (Mac).
The dialog box closes, and your collection is added to the Favorites section of the Collections drop-down list. It will be there in every SketchUp model you open on this computer.
After you create a new collection, you can add styles to it to make them available from any model you work on.
Follow these steps to make a style available for use in other SketchUp files:
1. Choose Window ⇒ Styles.
The Styles panel appears.
2. Click the Select tab and then click the In Model button to display your In Model collection.
The In Model button looks like a little house. The In Model collection contains all the styles you’ve used in your model, including the ones you’ve created.
3. Click the Show Secondary Selection Pane button.
You find this button in the upper-right corner of the Styles panel. When you click it, a second copy of the Select section pops out of the bottom of the Styles panel, as shown in Figure 10-12 . Use this section to drag and drop styles between folders on your computer, which makes it easier to keep them organized.
4. In the Select section, choose the collection to which you want to add your style.
If you’ve created a collection specifically for the styles you make, choose that one; or you can pick any collection in the Collections drop-down list.
5. Drag your style from the In Model styles list to the Styles list in the Select section.
By dragging and dropping your style from the upper list to the lower one, you make the style available to anyone who has access to that collection. This means that you can use the style in other SketchUp models you build on your computer. To share it with other members of your team, copy your style to a collection where other people can get to it, such as on a network.
FIGURE 10-12: Use the Select section to manage your styles without leaving SketchUp.
Working with Shadows
Typically, you add shadows to a SketchUp drawing for two key reasons:
· To display or print a model in a more realistic way: Turning on shadows adds depth and realism, and gives your model an added level of complexity that makes it look like you worked harder than you really did.
· To study the effect of the sun on what you’ve built (or plan to build) in a specific geographic location: Shadow studies are an integral part of the design of any built object. If you’re making a sunroom, you need to know that the sun is actually going to hit it, no? You can use SketchUp to show exactly how the sun will affect your creation, at every time of day, on every day of the year.
In this section, we start with a brief, nuts-and-bolts description of how all the controls work, without diving too much into why you’d want to pick one setting instead of another. The second part of this section is devoted to running through each of the preceding scenarios and using the controls to make SketchUp do exactly what you want it to.
Discovering the shadow settings
The basic thing to understand about shadows in SketchUp is that, just like in real life, they’re controlled by changing the position of the sun. Because the sun moves exactly the same way every year, you just pick a date and time, and SketchUp automatically displays the correct shadows by figuring out where the sun should be. Hooray for math!
You do all these simple maneuvers in the Shadows panel, as shown in Figure 10-13 . The sections that follow introduce how the controls work so you can apply them to your model.
FIGURE 10-13: Dial up the sun in the Shadows panel.
Turning on the sun
Shadows aren’t turned on by default, so the first thing you need to know about applying shadows is how to turn them on. Follow these simple steps:
1. Open the Shadows panel by choosing Window ⇒ Default Tray ⇒ Shadows (Windows) or Window ⇒ Shadows (Mac).
2. In the upper-left corner of the panel, click the Show/Hide Shadows button.
Clicking it turns on the sun in SketchUp, casting shadows throughout your model and, generally speaking, making everything much more exciting.
Setting a shadow’s time and date
The Shadows panel has time and date controls, which you use to change the position of the SketchUp sun. The time and date you choose, in turn, controls the appearance of shadows in your model:
· Setting the time: You don’t have to be Copernicus to figure out how to set the time of day; move the Time slider back and forth, or type a time into the little box on the right. Notice the times at each end of the slider? These represent sunrise and sunset for the day of the year you’ve set in the Date control, described in the next bullet point.
· Setting the date: Just like the time of day, you set the day of the year by moving the Date slider back and forth, or by typing in a date in the little box on the right. If you slide the Date control back and forth, notice that the sunrise and sunset times change in the Time control, in the preceding point.
To toggle open or closed the extra shadow controls, click the triangular Expand button in the upper-right corner of the Shadows panel.
Choosing where shadows appear
The Display check boxes in the Shadows panel enable you to control where shadows are cast. Depending on your model, you may want to toggle these on or off.
· On Faces: Deselecting the On Faces check box means that shadows aren’t cast on faces in your model. This is on by default, and should probably be left on, unless you want to cast shadows only on the ground. For what it’s worth, we always have it selected.
· On Ground: Deselecting the On Ground check box causes shadows not to be cast on the ground plane. Again, this is on by default, but sometimes you want to turn it off. A prime example is when something you build extends underground.
· From Edges: Selecting the From Edges check box tells SketchUp to allow edges to cast shadows. This applies to single edges that aren’t associated with faces — things like ropes, poles, and sticks are often modeled with edges like these.
Adding depth and realism
The neat thing about shadows in SketchUp is how easily you can apply them — and how easy they are to adjust. In the previous sections, you find a dry rundown of the basic controls in the Shadows panel. In the following sections, you learn how to use those controls to add depth, realism, and delicious nuance to your models. If only Caravaggio had had it so good …
You often need shadows to make your drawings read better, especially in the following instances:
· Indoor scenes: The sun is the only source of lighting that SketchUp has, so any shadows you use in interior views have to come from it.
· Objects that aren’t in any particular location: For things like cars and furniture, it doesn’t matter that the shadows are geographically accurate; all that matters is that they help make your model look good.
· 2D views: Without shadows, reading depth in 2D views of 3D space is next to impossible.
Lighting indoor spaces
Adding shadows to interior views presents an interesting problem: Because SketchUp has no lights besides the sun, how are you supposed to make anything that looks halfway realistic? With a ceiling in your room, everything’s dark. If you leave off the ceiling, your model looks ridiculous. Don’t despair — here are some tricks:
· Decrease the darkness of the shadows. Sliding the Dark slider to the right brightens your view considerably. You can still see the shadows cast by the sun coming through windows and other openings, but the whole room won’t look like something bad is about to happen. Check out Figure 10-14 .
· Make an impossible ceiling. As long as you haven’t modeled anything on top of the interior you’re planning to show, you can tell the ceiling not to cast a shadow. That way, sunlight shines directly onto your furniture, casting gloriously complex shadows all over everything.
FIGURE 10-14: Brighten the room by decreasing the Dark slider.
Figure 10-15 shows this ceiling method in action. To create this effect yourself, follow these steps:
1. Adjust the settings in the Shadows panel until the sun shines through one or more windows in your view.
This ensures that shadows cast by objects in your room look like they’re caused by light from the windows.
To make it seem like overhead lighting is in your space, set the time of day to about noon and the date to about the end of June. The shadows cast by furniture and similar objects will be directly below the objects themselves. One more thing: If you have lighting fixtures on the ceiling, remember to set them not to cast shadows in the Entity Info panel (read on).
2. Open the Entity Info panel by clicking its right-pointing arrow in the Default Tray (Windows) or choosing Window ⇒ Entity Info (Mac).
3. Select any faces that make up the ceiling.
Hold down the Shift key to select more than one thing at a time.
4. In the Entity Info panel, deselect the Cast Shadows check box.
The ceiling now no longer casts a shadow, brightening your space considerably. If you don’t see the Cast Shadows checkbox, click the Show Details icon in the upper right.
5. Repeat Steps 3 and 4 for the following faces and objects:
o The wall with the windows in it
o The windows themselves
o Any walls in your view that cast shadows on the floor of your space
6. Move the Dark slider to about 50.
This brightens things even more and makes your shadows more believable.
FIGURE 10-15: Tell the ceiling not to cast a shadow.
Making 3D objects pop
Adding shadows to freestanding things like tables, lamps, and pineapples is a mostly aesthetic undertaking; just fiddle with the controls until things look good to you and you’ll be okay. Keep the following tips, illustrated in Figure 10-16 , in mind:
· Take it easy on the contrast — especially when it comes to very complex shapes or faces with photos mapped to them. When your model is too contrasty and dramatic, it can be hard to figure out what’s going on. To decrease the contrast
1. Move the Dark slider over to about 40 or 50.
2. Move the Light slider down to 60 or 70.
· Shorten your shadows. It’s strange to see objects lit as though the light source is very far away; overhead lighting looks more natural. To make your shadows look better, follow these steps:
1. Set the Date slider to a day in the early autumn.
2. Set the Time slider to a time between 10:00 a.m. and 2:00 p.m.
· Don’t be afraid to rotate your model. Remember that you can’t get every possible shadow position by using only the controls in the Shadows panel. To get the effect you want, you may have to rotate your model by selecting it and using the Rotate tool.
· Select the From Edges check box. Lots of times, modelers use free edges to add fine detail to models (think of a harp or a loom). Selecting the From Edges check box tells SketchUp to allow those edges to cast shadows, which makes complex objects look about 900-percent cooler.
· Pay attention to the transparency of faces. When you have a face painted with a transparent material, you can decide whether that face should cast a shadow — chances are that it shouldn’t. In SketchUp, the rule is that materials more than 50-percent transparent cast shadows. So, if you don’t want one of your transparent-looking faces to cast a shadow, do one of the following:
o Select the face and then deselect the Cast Shadows check box in the Entity Info panel.
o Adjust the opacity of the face’s material to be less than 50 percent in the Materials panel. For more information on how to do this, have a look at Chapter 3 .
FIGURE 10-16: Some tips for making objects stand out with shadows.
Creating accurate shadow studies
SketchUp can display accurate shadows, one of its most useful features. To do this, three pieces of information are necessary:
· The time of day
· The day of the year
· The latitude of the building site
The sun’s position (and thus the position of shadows) depends on geographic location — that is to say, latitude. The shadow cast by a building at 3:00 on March 5 in Minsk is very different from that cast by a similar building, at the same time of day, on the same date in Nairobi.
If you display shadows on a model of a toaster oven, geographic location probably doesn’t matter to you; the shadows are just there for effect. But if you try to see how much time your pool deck will spend in the sun during the summer months, you need to tell SketchUp where you are.
Telling SketchUp where you are
Do you know the precise latitude of where you live? We sure don’t. It’s a good thing SketchUp helps you figure out where in the world your model is supposed to be. You can geo-reference your model (give it a geographic location) in two ways; which one you choose probably depends on whether you have an Internet connection:
· Using a geo-location snapshot: This is by far the simplest approach, but it requires that you have a precise idea of where your model is supposed to be on the globe. It also requires that you be connected to the Internet for the operation. If you know exactly where your model is supposed to go, and you’re online, use this method. Take a look at Chapter 8 for a complete set of instructions.
· Using the Model Info dialog box: This method is a little more complicated, but it’s your only option if you’re not online. Read on for all the gory details.
To give your model a geographic location when you’re offline, follow these steps illustrated in Figure 10-17 :
1. Choose Window ⇒ Model Info.
2. In the Model Info dialog box that appears, select Geo-Location in the sidebar on the left.
If you see anything other than This model is not geo-located , stop here. Your model has already been geographically located, and you don’t need to go through any of the following steps. Close the Model Info dialog box, make yourself some coffee, and waste the time you just saved avoiding the next steps.
3. Click the Set Manual Location button to open another dialog box.
4. Enter the required information and click OK.
What you type in the Country and Location fields is entirely up to you; it doesn’t affect your model’s geo-location one bit. The Latitude and Longitude fields are the important parts of this dialog box.
FIGURE 10-17: Giving your model a geographic location when you’re not online.
Whether you imported a geo-location snapshot or entered a set of coordinates manually, the next step is to make sure your model is rotated correctly relative to north. If your model faces the wrong way, your shadow studies are completely inaccurate.
All you really need to know is this: By default, the green axis runs north-south, with the solid part pointing north. If north-for-your-building doesn’t line up with the green axis, just select everything and use the Rotate tool to spin the building into place. See Chapter 3 for details about rotating a model.
The following method, illustrated in Figure 10-18 , works well:
1. On the ground somewhere, draw an edge that points to where north should be.
2. Starting at the southern endpoint of the edge you just drew, draw another edge that’s parallel to the green axis.
You have a V shape.
3. Select everything in your model except the edge you drew in Step 2.
Your geo-location snapshot (if you have one) should have a red border around it; that’s because it’s locked. If for some reason it isn’t, context-click it and choose Lock — you don’t want to rotate it accidentally.
4. Activate the Rotate tool.
5. Click the vertex (pointy end) of the V to establish your center of rotation.
6. Click the north end of the edge you drew in Step 1.
7. Click the north end of the edge you drew in Step 2.
Now everything’s lined up properly.
FIGURE 10-18: Make sure your model is correctly oriented relative to north.
Displaying accurate shadows for a given time and place
Now that you’ve told SketchUp where your model is, it’s a pretty simple process to study how the sun will affect your project, as shown in Figure 10-19 . This is the fun part; all you have to do is move some sliders. If you have an audience, get ready for completely undeserved praise.
FIGURE 10-19: Studying the effect of the sun on your model.
To study how the sun affects your project, follow these steps:
1. Orbit, zoom, and pan around until you have a good view of the part of your project you want to study.
2. Open the Shadows panel by clicking its right-pointing arrow in the Default Tray (Windows) or by choosing Window ⇒ Shadows (Mac).
3. Select the Show/Hide Shadows button to turn on SketchUp’s sun.
4. Make sure the time zone setting is correct for your location.
SketchUp doesn’t always get the time zone right for every location in the world; time zones don’t always map directly to coordinates. If the time zone you see in the Time Zone drop-down list (at the top of the Shadows panel) isn’t correct, choose another one.
Wondering what your time zone is in UTC? Try searching Google for UTC time zones to find a list that you can reference.
5. Type a month and day into the box to the right of the Date slider and then press Enter.
6. Move the Time slider back and forth to see how the shadows will move over the course of that day.
7. Pick a time of day using the Time controls.
8. Move the Date slider back and forth to see how the sun will affect your project at that time of day over the course of the year.