Developing Web Apps with Haskell and Yesod, Second Edition (2015)
Part III. Examples
Chapter 23. Wiki: Markdown, Chat Subsite, Event Source
This chapter ties together a few different ideas. We’ll start with a chat subsite, which allows us to embed a chat widget on any page. We’ll use the HTML5 event source API to handle sending events from the server to the client. You can view the entire project on FP Haskell Center.
Subsite: Data
In order to define a subsite, we first need to create a foundation type for the subsite, the same as we would do for a normal Yesod application. In our case, we want to keep a channel of all the events to be sent to the individual participants of a chat. This ends up looking like:
-- @Chat/Data.hs
{-# LANGUAGE FlexibleContexts #-}
{-# LANGUAGE FlexibleInstances #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE QuasiQuotes #-}
{-# LANGUAGE RankNTypes #-}
{-# LANGUAGE TemplateHaskell #-}
{-# LANGUAGE TypeFamilies #-}
moduleChat.Datawhere
import Blaze.ByteString.Builder.Char.Utf8 (fromText)
import Control.Concurrent.Chan
import Data.Monoid ((<>))
import Data.Text (Text)
import Network.Wai.EventSource
import Network.Wai.EventSource.EventStream
import Yesod
-- | Our subsite foundation. We keep a channel of events that all connections
-- will share.
dataChat=Chat (ChanServerEvent)
We also need to define our subsite routes in the same module. We need to have two commands—one to send a new message to all users, and another to receive the stream of messages:
-- @Chat/Data.hs
mkYesodSubData "Chat" [parseRoutes|
/send SendRPOST
/recv ReceiveRGET
|]
Subsite: Handlers
Now that we’ve defined our foundation and routes, we need to create a separate module for providing the subsite dispatch functionality. We’ll call this module Chat, and it’s where we’ll start to see how a subsite functions.
A subsite always sits as a layer on top of some master site, which will be provided by the user. In many cases, a subsite will require specific functionality to be present in the master site. In the case of our chat subsite, we want user authentication to be provided by the master site. The subsite needs to be able to query whether the current user is logged into the site, and to get the user’s name.
The way we represent this concept is by defining a typeclass that encapsulates the necessary functionality. Let’s have a look at our YesodChat typeclass:
-- @Chat/Data.hs
class (Yesod master, RenderMessage master FormMessage)
=>YesodChat master where
getUserName ::HandlerT master IOText
isLoggedIn ::HandlerT master IOBool
Any master site that wants to use the chat subsite will need to provide a YesodChat instance. (We’ll see in a bit how this requirement is enforced.)
There are a few interesting things to note:
§ We can put further constraints on the master site, such as providing a Yesod instance and allowing rendering of form messages. The former allows us to use defaultLayout, while the latter allows us to use standard form widgets.
§ Previously in the book, we’ve used the Handler monad quite a bit. Remember that Handler is just an application-specific type synonym for HandlerT. This code is intended to work with many different applications, so we use the full HandlerT form of the transformer.
Speaking of the Handler type synonym, we’re going to want to have something similar for our subsite. The question is: what does this monad look like? In a subsite situation, we end up with two layers of HandlerT transformers: one for the subsite, and one for the master site. We want to have a synonym that works for any master site that is an instance of YesodChat, so we end up with:
-- @Chat/Data.hs
typeChatHandler a =
forall master. YesodChat master =>
HandlerTChat (HandlerT master IO) a
Now that we have our machinery out of the way, it’s time to write our subsite handler functions. We had two routes: one for sending messages, and one for receiving messages. Let’s start with sending. We need to:
1. Get the username for the person sending the message.
2. Parse the message from the incoming parameters. (Note that we’re going to use GET parameters for simplicity of the client-side Ajax code.)
3. Write the message to the Chan.
The trickiest bit of all this code is knowing when to use lift. Let’s look at the implementation, and then discuss those lift usages:
-- @Chat/Data.hs
postSendR ::ChatHandler ()
postSendR =do
from <-lift getUserName
body <-lift $ runInputGet $ ireq textField "message"
Chat chan <-getYesod
liftIO $ writeChan chan $ ServerEventNothingNothing $ return $
fromText from <> fromText ": " <> fromText body
getUserName is the function we defined in our YesodChat typeclass earlier. If we look at that type signature, we see that it lives in the master site’s Handler monad. Therefore, we need to lift that call out of the subsite.
The call to runInputGet is a little more subtle. Theoretically, we could run this in either the subsite or the master site. However, we use lift here as well, for one specific reason: message translations. By using the master site, we can take advantage of whatever RenderMessage instance the master site defines. This also explains why we have a RenderMessage constraint on the YesodChat typeclass.
The next call to getYesod is not lifted. The reasoning here is simple: we want to get the subsite’s foundation type in order to access the message channel. If we instead lifted that call, we’d get the master site’s foundation type instead, which is not what we want in this case.
The final line puts the new message into the channel. Because this is an IO action, we use liftIO. ServerEvent is part of the wai-eventsource package and is the means by which we’re providing server-sent events in this example.
The receiving side is similarly simple:
-- @Chat/Data.hs
getReceiveR ::ChatHandler ()
getReceiveR =do
Chat chan0 <-getYesod
chan <-liftIO $ dupChan chan0
sendWaiApplication $ eventSourceAppChan chan
We use dupChan so that each new connection receives its own copy of newly generated messages. This is a standard method in concurrent Haskell of creating broadcast channels. The last line in our function exposes the underlying wai-eventsource application as a Yesod handler, using the sendWaiApplication function to promote a WAI application to a Yesod handler.
Now that we’ve defined our handler functions, we can set up our dispatch. In a normal application, dispatching is handled by calling mkYesod, which creates the appropriate YesodDispatch instance. In subsites, things are a little bit more complicated, because you’ll often want to place constraints on the master site. The formula we use is the following:
-- @Chat.hs
{-# LANGUAGE FlexibleContexts #-}
{-# LANGUAGE FlexibleInstances #-}
{-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE QuasiQuotes #-}
{-# LANGUAGE RankNTypes #-}
{-# LANGUAGE TemplateHaskell #-}
{-# LANGUAGE TypeFamilies #-}
moduleChatwhere
import Chat.Data
import Yesod
instanceYesodChat master =>YesodSubDispatchChat (HandlerT master IO) where
yesodSubDispatch =$(mkYesodSubDispatch resourcesChat)
We’re stating that our chat subsite can live on top of any master site that is an instance of YesodChat. We then use the mkYesodSubDispatch Template Haskell function to generate all of our dispatching logic. This is a bit more difficult to write than mkYesod, but it provides the necessary flexibility and is mostly identical for any subsite you’ll write.
Subsite: Widget
We now have a fully working subsite. The final component we want as part of our chat library is a widget to be embedded inside a page that will provide chat functionality. By creating this as a widget, we can include all of our HTML, CSS, and Javascript as a reusable component.
Our widget will need to take in one argument: a function to convert a chat subsite URL into a master site URL. The reasoning here is that an application developer could place the chat subsite anywhere in the URL structure, and this widget needs to be able to generate Javascript that will point at the correct URLs. Let’s start off our widget:
-- @Chat.hs
chatWidget ::YesodChat master
=> (RouteChat->Route master)
->WidgetT master IO ()
chatWidget toMaster =do
Next, we’re going to generate some identifiers to be used by our widget. It’s always good practice to let Yesod generate unique identifiers for you instead of creating them manually, to avoid name collisions:
-- @Chat.hs
chat <-newIdent -- the containing div
output <-newIdent -- the box containing the messages
input <-newIdent -- input field from the user
And next, we need to check if the user is logged in, using the isLoggedIn function in our YesodChat typeclass. We’re in a Widget and that function lives in the Handler monad, so we need to use handlerToWidget:
-- @Chat.hs
ili <-handlerToWidget isLoggedIn -- check if we're already logged in
If the user is logged in, we want to display the chat box, style it with some CSS, and then make it interactive using some Javascript. This is mostly client-side code wrapped in a Widget:
-- @Chat.hs
if ili
thendo
-- Logged in: show the widget
[whamlet|
<div ##{chat}>
<h2>Chat
<div ##{output}>
<input ##{input} type=text placeholder="Enter Message">
|]
-- Just some CSS
toWidget [lucius|
##{chat} {
position: absolute;
top: 2em;
right: 2em;
}
##{output} {
width: 200px;
height: 300px;
border: 1px solid #999;
overflow: auto;
}
|]
-- And now that Javascript
toWidgetBody [julius|
// Set up the receiving end
var output =document.getElementById(#{toJSON output});
var src =new EventSource("@{toMaster ReceiveR}");
src.onmessage =function(msg) {
// This function will be called for each new message.
var p =document.createElement("p");
p.appendChild(document.createTextNode(msg.data));
output.appendChild(p);
// And now scroll down within the output div
so the most recent message
// is displayed.
output.scrollTop =output.scrollHeight;
};
// Set up the sending end: send a message via Ajax
whenever the user hits Enter.
var input =document.getElementById(#{toJSON input});
input.onkeyup =function(event) {
var keycode = (event.keyCode ? event.keyCode : event.which);
if (keycode == '13') {
var xhr =new XMLHttpRequest();
var val =input.value;
input.value ="";
var params ="?message=" + encodeURI(val);
xhr.open("POST", "@{toMaster SendR}" + params);
xhr.send(null);
}
}
|]
And finally, if the user isn’t logged in, we’ll ask her to log in to use the chat app:
-- @Chat.hs
elsedo
-- User isn't logged in, give a not-logged-in message.
master <-getYesod
[whamlet|
<p>
You must be #
$maybe ar <-authRoute master
<a href=@{ar}>logged in
$nothing
logged in
\ to chat.
|]
Master Site: Data
Now we can proceed with writing our main application. This application will include the chat subsite and a wiki. The first thing we need to consider is how to store the wiki contents. Normally, we’d want to put this in some kind of a Persistent database. For simplicity, we’ll just use an in-memory representation. Each wiki page is indicated by a list of names, and the content of each page is going to be a piece of Text. So, our full foundation data type is:
-- @ChatMain.hs
{-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE QuasiQuotes #-}
{-# LANGUAGE TemplateHaskell #-}
{-# LANGUAGE TypeFamilies #-}
{-# LANGUAGE ViewPatterns #-}
moduleChatMainwhere
import Chat
import Chat.Data
import Control.Concurrent.Chan (newChan)
import Data.IORef
import Data.Map (Map)
importqualifiedData.Map as Map
import Data.Text (Text)
importqualifiedData.Text.Lazy as TL
import Text.Markdown
import Yesod
import Yesod.Auth
import Yesod.Auth.Dummy
dataApp=App
{ getChat ::Chat
, wikiContent ::IORef (Map [Text] Text)
}
Next, we want to set up our routes:
-- @ChatMain.hs
mkYesod "App" [parseRoutes|
/ HomeRGET -- the homepage
/wiki/*TextsWikiRGETPOST -- note the multipiece for the wiki hierarchy
/chat ChatRChat getChat -- the chat subsite
/auth AuthRAuth getAuth -- the auth subsite
|]
Master Site: Instances
We need to make two modifications to the default Yesod instance. First, we want to provide an implementation of authRoute, so that our chat subsite widget can provide a proper link to a login page. Second, we’ll provide an override to the defaultLayout. Besides providing login/logout links, this function will add in the chat widget on every page:
-- @ChatMain.hs
instanceYesodAppwhere
authRoute _=Just $ AuthRLoginR -- get a working login link
-- Our custom defaultLayout will add the chat widget to every page.
-- We'll also add login and logout links to the top.
defaultLayout widget =do
pc <-widgetToPageContent $ do
widget
chatWidget ChatR
mmsg <-getMessage
withUrlRenderer
[hamlet|
$doctype 5
<html>
<head>
<title>#{pageTitle pc}
^{pageHead pc}
<body>
$maybe msg <-mmsg
<div .message>#{msg}
<nav>
<a href=@{AuthRLoginR}>Login
\ | #
<a href=@{AuthRLogoutR}>Logout
^{pageBody pc}
|]
Because we’re using the chat subsite, we have to provide an instance of YesodChat:
-- @ChatMain.hs
instanceYesodChatAppwhere
getUserName =do
muid <-maybeAuthId
case muid of
Nothing->do
setMessage "Not logged in"
redirect $ AuthRLoginR
Just uid ->return uid
isLoggedIn =do
ma <-maybeAuthId
return $ maybe False (const True) ma
Our YesodAuth and RenderMessage instances, as well as the homepage handler, are rather bland:
-- @ChatMain.hs
-- Fairly standard YesodAuth instance. We'll use the dummy plug-in so that you
-- can create any name you want, and store the login name as the AuthId.
instanceYesodAuthAppwhere
typeAuthIdApp=Text
authPlugins _= [authDummy]
loginDest _=HomeR
logoutDest _=HomeR
getAuthId =return . Just . credsIdent
authHttpManager =error "authHttpManager" -- not used by authDummy
maybeAuthId =lookupSession "_ID"
instanceRenderMessageAppFormMessagewhere
renderMessage __=defaultFormMessage
-- Nothing special here, just giving a link to the root of the wiki.
getHomeR ::HandlerHtml
getHomeR =defaultLayout
[whamlet|
<p>Welcome to the Wiki!
<p>
<a href=@{wikiRoot}>Wiki root
|]
where
wikiRoot =WikiR[]
Master Site: Wiki Handlers
Now it’s time to write our wiki handlers: a GET for displaying a page, and a POST for updating a page. We’ll also define a wikiForm function to be used on both handlers:
-- @ChatMain.hs
-- A form for getting wiki content
wikiForm ::MaybeTextarea->Html->MFormHandler (FormResultTextarea, Widget)
wikiForm mtext =renderDivs $ areq textareaField "Page body" mtext
-- Show a wiki page and an edit form
getWikiR :: [Text] ->HandlerHtml
getWikiR page =do
-- Get the reference to the contents map
icontent <-fmap wikiContent getYesod
-- And read the map from inside the reference
content <-liftIO $ readIORef icontent
-- Look up the contents of the current page, if available
let mtext =Map.lookup page content
-- Generate a form with the current contents as the default value.
-- Note that we use the Textarea wrapper to get a <textarea>.
(form, _) <-generateFormPost $ wikiForm $ fmap Textarea mtext
defaultLayout $ do
case mtext of
-- We're treating the input as markdown. The markdown package
-- automatically handles XSS protection for us.
Just text ->toWidget $ markdown def $ TL.fromStrict text
Nothing-> [whamlet|<p>Page does not yet exist|]
[whamlet|
<h2>Edit page
<form method=post>
^{form}
<div>
<input type=submit>
|]
-- Get a submitted wiki page and update the contents.
postWikiR :: [Text] ->HandlerHtml
postWikiR page =do
icontent <-fmap wikiContent getYesod
content <-liftIO $ readIORef icontent
let mtext =Map.lookup page content
((res, form), _) <-runFormPost $ wikiForm $ fmap Textarea mtext
case res of
FormSuccess (Textarea t) ->do
liftIO $ atomicModifyIORef icontent $
\m -> (Map.insert page t m, ())
setMessage "Page updated"
redirect $ WikiR page
_->defaultLayout
[whamlet|
<form method=post>
^{form}
<div>
<input type=submit>
|]
Master Site: Running
Finally, we’re ready to run our application. Unlike many of the previous examples in this book, we need to perform some real initialization in the main function. The chat subsite requires an empty Chan to be created, and we need to create a mutable variable to hold the wiki contents. Once we have those values, we can create an App value and pass it to the warp function:
-- @ChatMain.hs
main ::IO ()
main =do
-- Create our server event channel
chan <-newChan
-- Initially have a blank database of wiki pages
icontent <-newIORef Map.empty
-- Run our app
warpEnv App
{ getChat =Chat chan
, wikiContent =icontent
}
Summary
This chapter demonstrated the creation of a nontrivial subsite. Some important points to notice include the usage of typeclasses to express constraints on the master site, how data initialization was performed in the main function, and how lifting allowed us to operate in either the subsite or master site context.
If you’re looking for a way to test out your subsite skills, I’d recommend modifying this example so that the wiki code also lives in its own subsite.