Sparrow iOS Game Framework Beginner's Guide (2014)
Appendix A. Pop Quiz Answers
Chapter 1, Getting Started with Sparrow
Pop quiz
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Q1 |
1 |
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Q2 |
3 |
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Q3 |
1 |
Chapter 2, Displaying Our First Objects
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Q1 |
3 |
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Q2 |
2 |
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Q3 |
2 |
Chapter 3, Managing Assets and Scenes
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Q1 |
1 |
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Q2 |
2 |
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Q3 |
2 |
Chapter 4, The Basics of Our Game
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Q1 |
2 |
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Q2 |
1 and 3 |
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Q3 |
1 |
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Q4 |
3 |
Chapter 5, Beautifying Our Game
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Q1 |
1 |
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Q2 |
2 |
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Q3 |
1 |
Chapter 6, Adding Game Logic
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Q1 |
3 |
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Q2 |
2 |
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Q3 |
2 |
Chapter 7, User Interface
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Q1 |
1 |
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Q2 |
1 |
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Q3 |
3 |
Chapter 8, Artificial Intelligence and Game Progression
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Q1 |
1 |
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Q2 |
2 |
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Q3 |
2 |
Chapter 9, Adding Audio to Our Game
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Q1 |
1 |
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Q2 |
2 |
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Q3 |
1 |
Chapter 10, Polishing Our Game
Pop quiz
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Q1 |
1 |
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Q2 |
2 |
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Q3 |
1 |
Chapter 11, Integrating Third-party Services
Pop quiz
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Q1 |
1 |
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Q2 |
1 |
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Q3 |
2 |
Afterword
If you intend to publish a game on the Apple App Store, you should invest an extra amount of polish to get all the details right. This includes creating an icon and splash screens for all devices, getting the bundle identifiers, bundle version, and bundle names right. If your game allows switching its orientation from landscape to portrait or vice versa, you should make sure that it does so without any side effects. You should also double-check if all the graphics are being displayed correctly on all the target devices.
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