OpenGL SuperBible: Comprehensive Tutorial and Reference, Sixth Edition (2013)

OpenGL SuperBible: Comprehensive Tutorial and Reference, Sixth Edition (2013)

Foreword

Preface

Part I: Foundations

Chapter 1. Introduction

Chapter 2. Our First OpenGL Program

Chapter 3. Following the Pipeline

Chapter 4. Math for 3D Graphics

Chapter 5. Data

Chapter 6. Shaders and Programs

Part II: In Depth

Chapter 7. Vertex Processing and Drawing Commands

Chapter 8. Primitive Processing

Chapter 9. Fragment Processing and the Framebuffer

Chapter 10. Compute Shaders

Chapter 11. Controlling and Monitoring the Pipeline

Part III: In Practice

Chapter 12. Rendering Techniques

Chapter 13. Debugging and Performance Optimization



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