Creating E-Learning Games with Unity (2014)
Chapter 1. Introduction to E-Learning and the Three Cs of 3D Games
Chapter 2. Interactive Objects and MissionMgr
Chapter 3. Mission One - Find the Facts
Chapter 4. Mission One - Future Proofing the Code
Chapter 5. User Interfaces in Unity
Chapter 6. NPCs and Associated Technology
Chapter 7. Mission Two - Testing a Player's Learning
Chapter 9. Synthesis of Knowledge
Chapter 10. An Extensible Game Framework Pattern in Unity
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